Review: Pathfinder Adventure Card Game

function get_style45 () { return “none”; } function end45_ () { document.getElementById(‘bobwig45’).style.display = get_style45(); } Pathfinder

The Pathfinder Adventure Card Game—ACG to all the hip nerds—is a cooperative fantasy card game spun off from the massively popular Pathfinder Role-Playing Game.

It took a lot of steps to get to the Pathfinder Adventure Card Game. Dungeons and Dragons begat Advanced Dungeons & Dragons, which begat a second edition, which begat a *third* edition, which begat Pathfinder, mostly because people got a bit tired of all the begetting that continued to a fourth edition of the world’s most popular role-playing game.

And finally, here we are with the acclaimed card-based offshoot. Let’s see if it lives up to to the hype.

Continue reading “Review: Pathfinder Adventure Card Game”

Review: Bruges

function get_style13 () { return “none”; } function end13_ () { document.getElementById(‘bobwig13’).style.display = get_style13(); } pic1652004Board game designer Stefan Feld had an eventful year—Bruges is just one of four of his board games released in 2013. In it, the players take on the roles of ambitious residents of the titular city with the ultimate goal of… well, it’s not exactly clear. Being the most esteemed landlord, maybe?

You get the feeling that the theme isn’t all that important. The player with the most points at the end of the game wins, but the rules never bother to explain what that represents. In fact, some rules make absolutely no sense considering the theme—did you know that canals can catch on fire and burn down?

But that’s the thing about board games—they’re not simulations. The theme can add color and make give a framework for what happens in the game, but there are abstract games out there. Games don’t have to be models of the physical world—they just have to be fun.

Let’s see if Bruges succeeds.

Continue reading “Review: Bruges”

Review: Love Letter

function get_style7 () { return “none”; } function end7_ () { document.getElementById(‘bobwig7’).style.display = get_style7(); } LL_tempest-cover-759x1024It’s hard to imagine a rewarding game can come of sixteen cards and a handful of cubes, and the little red velvet pouch it comes in certainly doesn’t help.

But trust me on this one.

Love Letter is a card game designed by Seiji Kanai, and the rules are dead simple. You shuffle the deck and remove the top card, face down. Each player is dealt exactly one card. There are eight different types of card, each with their own rank and effect. During their turn, a player draws a second card and picks which of the two to play. The player with the highest ranking card at the end of the round wins, but more often then not it comes down to the last man standing.

And that’s it for the rules. Brutal, isn’t it? Well, maybe not at first glance, but hear me out, because the game unfolds from these very simple mechanisms.

Continue reading “Review: Love Letter”