I got into wargaming almost as an accident.
At first, I was just looking for something to paint. I had begun painting miniatures in college, but since I didn’t have a D&D group and my then-burgeoning board games collection didn’t contain any that could use a good painting, I fell out of the hobby. I liked the look of Warmachine, and heard nothing but great things about the game. I might as well pick up a battle box. Worst case scenario, I’d have fun painting them. If I ever got a chance to play, so much the better.
Then I picked up a copy of the rulebook. I have a strange habit of collecting and reading rulebooks for role-playing games just for the hell of it. I have an extensive collection of those books, many of which I have no intention of actually playing. (I’m already in a Dungeon World campaign, about to join a Dungeons & Dragons campaign, and toying with the idea of running a Star Wars campaign—I don’t think I’ll be playing Gary Gygax’s Lejendary [sic] Adventure anytime soon, but I’m glad I have it.) RPGs actually stemmed from wargames, so I figured the reading material would be just as enjoyable.
I figured a smaller-scale game with RPG elements might stick. It didn’t, as Malifaux just didn’t strike anyone’s fancy… but it did get one of my friends to ask about that other game I had talked about. He liked the look of the Protectorate of Menoth and withing a week he had a 15 point army. Another friend of mine had already begun toying with a Mercenary faction, but I guess each of us just needed at least two opponents to make thing interesting. So I rounded off my small band of Cygnar models and played my first game this weekend.
So, after years of accidentally falling into Warmachine, this past weekend, I played my first game—and it was one of the best gaming experiences I’ve had in a long time. Continue reading “A Roundabout Path to Wargames: First Impressions of Warmachine”
Happy New Year, everyone! In the spirit of the almost-holiday celebrated exclusively the night before it actually happens, it’s time to look forward. To that end, I’ve made a resolution that ought to stick for two reasons. First, it involves a hobby I love; and second, I’m going to publicize my success—or failure.
I came across a challenge posed to board game players—to play at least ten games at least ten times each over the course of a year. It sets a goal to enjoy games more thoroughly, rather tan chasing the newest titles only to have them collect dust on the shelf. (A casual look at most any Steam library would show the same issue among many a PC gamer.) There’s nothing wrong with enjoying collecting something, but I don’t want to lost the trees for the forest, so to speak.
To that end, I drafted a list of my own. Updates on my progress will be a new feature on the website, hopefully providing some more in-depth coverage than a review on a new release typically provides. Continue reading “A New Year’s Resolution… and Challenge”
Exciting news, readers—for the first time ever, I’ve got some game previews for you! Recently, I had the chance to play a couple of prototype games—with the designer, no less.
Now, before I get any further, in the interest of full disclosure, I should mention that the game designer is, in fact, a relative of mine. Her name is Victoria, and she is seven years old.
But don’t worry—I take journalistic integrity very seriously, and neither the fact that the designer is related to me nor the fact that she is a seven-year-old girl will curry any favor with me, and I will strive to make the following preview as unbiased as possible.
Continue reading “Super Exclusive Game Preview”
I’ve heard people talk about “grail games” before—typically out of print, rare, and hard-to-find games they’re determined to get their hands on. I had something kind of like that that. The difference is I actually owned the game.
Seven years ago, I walked down the road from my dorm to a little nearby game shop. I enjoyed browsing, but I had a purpose and soon enough I found what I was looking for—Twilight Imperium, a science fiction game about exploration, politics, and war, and one of the biggest and most colorful games around. I paid for it and carried the eight-pound box home.
And that was the extent of my relationship with the game. It was a giant box reminded me that, at one point, I had hundred dollars.
Until late last month.
Continue reading “My White Whale: Twilight Imperium”