It took me a while to realize that there’s a very, very passionate fan of Stonemaier Games among my friends. In my defense, it was hard to notice; they were divided among a whole bunch of people. Between us, we have nearly every game published by Stonemaier games.
I suppose it was my turn to help out so I was one of two people to Kickstart Scythe, a crunchy game set in an alternate Europe between the world wars, but with giant mechs, too. Everyone represents a nation not-so-subtly inspired by real nations, vying for control in the lands surrounding the now-shut factory that had armed them in the recent past. Really, how could I not jump on board? Between their outstanding reputation and an incredible theme, I backed the project and then promptly ignored everything about it until it arrived in the mail.
Apparently I missed a whole heck of a lot of hype, as every other review I’ve seen or read has mentioned. Let me start off with my own expectations: I expected a good game, with high production values, and an effective use of a compelling theme.
Did it succeed? Read more to… eh, that feels dirty. I’ll tell you now: it hit all three points. There’s my thesis, and I’ll just clarify them in the following. Continue reading “First Impressions: Scythe”
No one game is for everyone, but for every person, there’s a game out there that they will probably enjoy. (Odds are more than one, but I’m hedging my bets with terse generalizations.) Board games are incredibly diverse, as are the tastes of people who play them.
This is a game I’ve been eager to play for a long, long time.